Faculty of Information Design, Department of Information Systems Engineering
A people-friendly information society.
Faculty of Information Design, Department of Information Systems Engineering
A people-friendly information society.
We aim to train talent who will be involved in the design of information systems that are the foundation of modern society.
Specifically, students will learn a wide range of subjects, from basic mathematics and data science, systems engineering with a focus on information and communication engineering, to media engineering with a focus on sensitivity, sound, and images, in order to become engineers and creators who can create things and experiences that are kind to people.
01
"Make" and "Use".From both sides of design,
Cultivating information systems leaders.
"Means of delivering to users" such as hardware and systems, and the content delivered through them (services, websites, games, etc.). Currently, these are intricately intertwined, giving rise to a wide variety of occupations. Furthermore, there are "makers" and "users" of these. We will nurture creators and bearers of information that is friendly to everyone in every aspect.
02
Cultivate problem-finding andtechnical problem-setting abilities
Practice-based learning (PBL) subjects.
By starting their practical training in their first year, students will be able to understand what they are interested in and what they should focus on in their studies. For example, in their first year, students will make a proposal to a major manufacturer that is trying to create a systemized toothbrush (the judges and commentators will also be from the manufacturer). They will use the sense of accomplishment and reflection they gain from this to gain real-world experience in their second, third, and fourth years, changing the theme each year.
03
Information professionals.Proposing information design and
Towards human resources who can utilize information systems.
In the fourth year, students will work on their graduation research. For example, they will solve real problems in collaboration with actual companies and organizations, such as nursery schools and car repair companies. Some projects will last several years, and will contribute to society as they are passed down from senior students to junior students. The employment rate of the seniors from the faculty that was the basis for the reorganization of this faculty is high, and they work in a wide range of fields.
From the design of information systems to the design of the presentation of the information itself.
There are a wide variety of learning opportunities and career paths available.
An example of a lesson
Private enterprises
● Aisin Co., Ltd.
● Asahi Information Services Co., Ltd.
● Otsuka Shokai Co., Ltd.
● NTT Data SBC Corporation
● Sky Co., Ltd.
● SoftBank Corp.
● Ricoh Japan Co., Ltd.
● Junior high school in Osaka, Kyoto and Hyogo prefectures
*Employment rate is the average for the Faculty of Faculty of Design Technology and the Faculty of Faculty of Engineering.
National qualification
Qualifications that can be obtained at the same time as graduation
*1 You must earn the required subject credits in the teacher training course.
★ We are currently applying for certification of our teacher training courses. However, depending on the results of the review by the Ministry of Education, Culture, Sports, Science and Technology, the planned opening dates of the teacher training courses may change.
Qualifications you would like to aim for while attending school or after graduation
*2 You must earn at least 62 credits required for graduation requirements.
Public/private qualifications
Qualifications that can be obtained at the same time as graduation
*3 Requires completion of specific subjects and graduation.
Qualifications you would like to aim for while attending school or after graduation
Educational and research objectives
The Faculty of Information Design aims to train talent who can be involved in the design of information systems that form the foundation of modern society, based on the belief that "creating things and experiences that are friendly to people" will promote empathy and mutual understanding among people and make society a safer and more secure place.
Specifically, information system design has two aspects: design for "creation" and design for "use," and it is necessary to understand both aspects, especially for "people-friendly" information systems. In design for "creation," students incorporate techniques to understand users, learn primarily about information and communication technology, and train engineers involved in the design, construction, and operation of information systems, while in design for "use," students learn basic information and communication technology, then learn media technology that people use from systems and techniques to understand users, with the goal of training personnel who can propose and utilize people-friendly information systems.
Educational goals/
three policies